Insomniac Games, best known for their work on the Resistance and Ratchet and Clank series for Sony, shocked many when they announced that they would be going cross-platform with their next title, Fuse. While it angered many long standing PlayStation Fans, fans of Microsoft were clamoring to get their hands on what looked to be a likely Sony exclusive. After some time, details began to emerge from the gaming community about the inter-workings of the game and a lot of the fanfare and excitement dropped off from both sides of the playing field.
While Fuse’s announcement came with a lot of generic looks and story, something of which Insomniac is not at all notorious for, the release of such things as the box art later down the road didn’t seem to help its persona of attempting to be something unique. Instead, it led more credibility to the assumption of it being just “another shooter” to add to an already muddled market. Then a spark of light, details turned into the ability for people other than Insomniac to play the game and begin to see why it may not just be another shooter. Insomniac decided to take its game on the road and threw a 3 week press tour which included many of the bigger gaming sites having the chance to get their hands on the game and quickly began to change the minds and the posts of some that had previously led gamers to believe that this was not a game they should be looking forward to. After seeing some of the comments from that press tour getting more information today about its Co-Op game play mechanics and why modes like Echelon, a previously revealed game play mode receiving a lot of love of late, will benefit from it; it makes the game sound better and better with each passing word.
Today, via their website for Fuse, Insomniac, fleshed out more about how working together benefits all and why its looking like Fuse is going to be the Co-Op game that gamers have been looking forward to for a long time; saying in a press release: “In the game, you earn Fuse points that you can redeem for weapon and character upgrades. One of the most efficient ways to do this is by working as a team to discover unique combos to eliminate enemies. Simple example: Shooting through Dalton’s Magshield to take-down an enemy nets both you and Dalton bonus Fuse points. Well, we had a solid number of unique combinations for y’all to discover, but lately we have really fleshed the system out. The designers got together and implemented a multitude more co-op combos to discover. Even Ted chimed in with some cool sequences he managed to pull off while playing. Did you manage to shoot an Archshot bolt through the Magshield and activate a wormhole from hitting a Warp-covered enemy? Congratulations. You just pulled off the “Heartcrush,” and will be handsomely rewarded for that. That’s a lot more to love. Like a “Jerry Maguire monologue” amount of love. More challenge, combinations to discover, and rewards all form together to give the co-op experience of Fuse a new layer of depth. Thanks extra polish time!”
While it looks as though the game almost sounds like Bulletstorm in a way, the Co-Op aspect and unique modes, game play, and weapons look to set Fuse apart from becoming another bargain-bin title and instead turn out to be a formidable game that all gamers will welcome. The link between Co-Op game play, RPG-like upgrading, great shooting mechanics, and unique modes makes Fuse the type of game that many had started out to be, and instead fell short of.
Let’s just hope that when the final product hits the shelves that Fuse is indeed the next great shooter across the board and not just another Brink, so far its looking like Insomniac is doing everything they can to make sure that doesn’t happen.