Today is the day that gamers have been waiting for since the beginning of the month. Despite an amazing amount of content hitting the market this month, Bioshock Infinite is topping lists among gamers and critics a like. For good reason, too, there are plenty of games that have been great this month with the likes of Tomb Raider, MLB 13: The Show, God of War: Ascension, LEGO City Undercover, Sim City, and more, but there is a reason that Bioshock Infinite is standing out amongst one of the biggest release months in quite some time. Irrational Games has done an amazing job of developing, marketing, and releasing the newest Bioshock title and should be credited fully with all of the hype surrounding the game. The best thing about Bioshock Infinite is that it is not forced. Its stands alone in so many ways that it sets itself apart from the pack. With that in mind, many games and developers could take a page and learn a lesson from Bioshock Infinite and Irrational Games and why it’s able to be mentioned already as a front runner for game of the year.
There is little doubt that the story is what drives Bioshock Infinite, but when you look at the whole package that’s really all there is and that’s ok. In todays day and age, and the direction of games overall, just about every great single player experience forces a multiplayer experience on players. It’s a sad fact that games today have to judge their package based on the quantity versus quality ideology.You, of course, have the right not to play it, and it’s there if you want to, but what is the point of always having to include a multiplayer function within every title. Call of Duty, Halo, and Battlefield have all made their marks on the multiplayer front, but just because they jump off the Brooklyn Bridge doesn’t mean every other game has to follow suit. The sad part is all the rest feel the need to. Even games like Tomb Raider, which brought Lara Croft back to prominence, felt the need to pack-in a multiplayer flop which simply is a waste of time and money.
Instead of focusing time and money on another muddled offering into the multiplayer market, there are plenty of other facets that can make the single player experience even better and strengthen the overall package. See in many cases, developers feel that it is quantity over quality. Why would you put money in multiple different baskets when you haven’t even created a solid offering from the original idea? Sure, games like Call of Duty and Battlefield have ho-hum single players, and in some cases above average, but the multiplayer is to the point which drives the game to sell. I haven’t even started the single player on Call of Duty: Black Ops II because of the quality of the multiplayer and the draw that it brings. Bioshock Infinite and Irrational Games got it right. There ability to make a single player game that satisfies to the point that no one feels cheated by a lack of multiplayer because the single player offering has been perfected to the point that satisfaction is met by completing the game, and possibly for a second or third time.
It’s a sad fact that games today have to judge their package based on the quantity versus quality ideology. Too many developers have to bring more options because they feel like people are less likely to buy their title if they don’t. In all reality though, gamers just want a solid title when they are shelling out sixty bucks a pop every time they want a new game. Why not take a tip from Bioshock Infinite and create a game that doesn’t need to rely on gimmicks and portions that don’t belong in the package and just be great at one thing before feeling the need to try and implement another? If your making your mark with a multiplayer experience, then put all of your eggs in that basket, but if it is a single player game and your trying to add in more for a lasting appeal, don’t, unless your single player offering is absolutely amazing and your able to give the multiplayer the thought, time, and money that it deserves. Better yet, do what Bioshock Infinite did and release a game that is so good, because the team behind it decided to do what was right by the title and give it the TLC that it deserved. Until others come to the same realization, titles like Bioshock Infinite will kick back and reap the rewards of being ahead of the curve.